9:02:21 AM

Should Have Said





Anytime during this scene the players can be interrupted by you [audience].

If at anytime you don't like what they have said you make them change their

sentence by yelling, 'should have said.' It is important to give the players

a chance to build a story, but if you don't like the way that it is going

then yell, 'should have said.'


Build a scene like any other. Give a bit of extra pause between your

comments to allow for the audience to interject. Listen closely for the

audience's input. They will hear the 'should have said.' If you miss one

expect to be eaten alive. When you are expected to change what you said make

a strong choice that alters the course of the scene. They have yelled it

because they don't like what is happening, so change the way the scene is


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Should Have Said



©2003 Karen Stobbe and "In The Moment". Material may be freely distributed with proper accreditation.