Should Have Said
Anytime during this scene the players can be interrupted by you [audience].
If at anytime you don't like what they have said you make them change their
sentence by yelling, 'should have said.' It is important to give the players
a chance to build a story, but if you don't like the way that it is going
then yell, 'should have said.'
Build a scene like any other. Give a bit of extra pause between your
comments to allow for the audience to interject. Listen closely for the
audience's input. They will hear the 'should have said.' If you miss one
expect to be eaten alive. When you are expected to change what you said make
a strong choice that alters the course of the scene. They have yelled it
because they don't like what is happening, so change the way the scene is
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